The CODA System is a role-playing game system designed by Decipher, Inc.
It uses dice dice to resolve actions. It uses a set of character statistics, as well as skills and edges, that function similarly to the d20 System 'Feats' systems. Characters belong to a class, and can adopt more than one class as they progress.
The CODA System has characters advancing and refers to characters as having N advancements, similar to having a particular level in the d20 System. Advancing gives the player a number of picks with which to buy upgrades to their character's statistics and abilities.
Characters have a total hit point pool segmented into health levels; each health level of damage incurred imposes a wound penalty to certain actions. Characters also have a number of 'weariness' levels; extended or intense activity can result in penalties to certain actions based on the number of weariness levels lost.
In Issue 2 of the Russian game magazine Навигатор игрового мира ( Game World Navigator), Petr Tyulenev (Петр Тюленев) also commented on the new Lord of the Rings game, noting that the CODA System used in it was not new, having previously been used in Decipher's Star Trek game, "but for The Lord of the Rings it was seriously reworked and supplemented. Looking ahead, I will note that the updated Coda System took a lot of good from most of the game systems known to me, including D&D, Star Wars, Alternity, Ars Magica — and the result was no worse than any of these games." Because of this, Tyulenev concluded, " Lord of the Rings RPG deserves, in my opinion, the closest attention of players and gamemasters."
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